If you’ve heard anything about Dungeons and Dragons (D&D), some of it was probably pretty damning. In fact, decades before Stranger Things dropped us all in the Upside-Down, tabletop role-playing games (RPGs) were condemned as a gateway drug to a whole host of societal ills, from social isolation and self-harm all the way up to murder.
Today, the Satanic Panic of the 80s has largely subsided. Conservative evangelical platforms now openly publish articles lauding the once-benighted Harry Potter series, and even D&D has managed to shed most of its old stigma. Indeed, social and psychological research continues to show that RPGs in no way foster antisocial tendencies: studyafter study after study after study has found no correlation between RPGs and antisocial behavior, and some research even indicates that RPGs can foster social and emotional health.
But take heed, young adventurer. Tabletop role-playing is not to be trifled with. In fact, a year and a half into my first D&D campaign, I can safely say that these games come with a number of serious side effects. …Read More.